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Spell Code SlingerZ

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Devlog

  • 2/26/26 - Diegetic Shop
    February 27, 2026 by Billy Guzik#2D, #Platform Fighter, #Versus, #Local Multiplayer, #Party
    Lobby & Onboarding Hello Slingerz! This update officially marks our first full month of devlogs, and we want to thank you for following along during that time! Our lobby and visuals have undergone dra... Continue reading
  • 2/19/26 - New Game Mode & Updates
    February 19, 2026 by Billy Guzik#2D, #Platform Fighter, #party, #local multiplayer, #versus
    NEW GAME MODE Hello Slingerz! Up until now, we have been adhering to the standard format of matches that games in this genre, such as Super Smash Bros , Rounds , Duck Game , follow: life/stock based m... Continue reading
  • 2/12/26 - Dev Updates (Onboarding, UI/UX, & More)
    February 12, 2026 by Billy Guzik
    1
    #UI/UX, #Devlog, #gaming, #game development, #changelog, #updates
    Hello Slingerz! This past week we've worked hard on improving our UI/UX in order to allow for players to learn and play the game without any extraneous help from us. There is now a multi-step onboardi... Continue reading
  • 2/5/26 - First Devlog & Updates
    February 05, 2026 by Billy Guzik
    1
    #game design, #development, #updates, #patch notes, #devlog
    Hello! We are Bit Forward Games, and this is our first official devlog and major update! We are a small independent team of 7 working on our game Spell Code SlingerZ ; a 2-4 player (currently only loc... Continue reading
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